It’s meant so much. January 14th, 2020, Alex on
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android). VVVVVV is one of my favorite games so thank you for making it! This is awesome! https://www.gnu.org/licenses/ VVVVVV: Make and Play edition The VVVVVV: Make and Play Edition is a completely free, official version of VVVVVV that includes player levels, and the tools to create levels of your own! The code is accessible to everyone; therefore, it’s reasonable to call it “open”. please tell me you’ve learned about std::vector::resize() and reserve() in the meantime, there’s a lot of needless reallocation/resizing going on, and for most points (where the array is filled with empty/default objects) a simple resize would have sufficed. See LICENSE.md for more details. This was made possible with help from PCGamingWiki supporter Ethan Lee , who also helped to create the The Big List of DRM-Free Games on Steam . After a short tweet from Cavenagh, the VVVVVV source code was dumped in GitHub, where it is now available for download. Just as I was getting ready to post all this, Sergio Cornaga announced a 10th anniversary game jam for VVVVVV over on glorious trainwrecks! The two are not mutually exclusive. http://thelettervsixtim.es/. I have a lot of respect for you for being a MAN and releasing the source code knowing that a bunch of boring nerds who’ve never accomplished anything themselves would take pot shots at it. I want to thank everyone who helped me along the way – Magnus for his incredible soundtrack, Ethan and Simon for all their work to bring the game to more people, Bennett for naming the rooms, Stephen for helping me get that mac build out late in launch day. Just because someone isn’t allowed to sell mods based on it doesn’t make it inaccessible to them- they’re allowed to look at it the same as everyone else. January 13th, 2020, anonymous on
especially in a project with a few developers, and i would guess an indie game is a great example. The only thing this does is it turns people against OSD, because this attitude comes across as gatekeeping and zealotry. See LICENSE.md for more details. After a short tweet from Cavenagh, the VVVVVV source code was dumped in GitHub, where it is now available for download. A decade on, I still feel the same way. this is so cool! The decompiled source code for the popular video game Undertale has been posted to GitHub. VVVVVV's source code is made available under a custom license. The result? The PVS-Studio Team couldn’t get past the source code of this game: https://www.viva64.com/en/b/0707/, Good job on the game Terry, I wonder what the future holds for this game and its wonderful community! Takes a lot of guts to let your early work get picked apart by the whole Internet. This is the source code to VVVVVV, version 2.0+. When I was making this, I didn’t really understand how static classes worked, or why they were a good idea. January 10th, 2020, anonymous on
I remember VVVVVV along with the likes of Super Meat Boy and Braid as being part of the first generation of indie games that took indie gaming from obscure freeware titles you only found on the internet if you looked hard enough to the mainstream landscape. To celebrate the 10 year anniversary of retro indie platformer VVVVV, developer Terry Cavanagh has released the game’s original source code to the public.. Hello Mr. Cavanagh,I have been a big fan of Dicey Dungeons since around v0.4, and have anticipated every build since. I’ve gained better habits over the past decade, and I’m definitely a better programmer now – but it does seem to take me longer to do things. VVVVVV's source code is made available under a custom license. See LICENSE.md for more details. I do! i am from France. This is the source code to VVVVVV, version 2.0+. 'VVVVVV Source Code Released' (207138) user comments in the News Comments forum at Blue's News January 10th, 2020, Ryan (ShadowDx) on
This is an incredible gift Terry Cavanagh made to all developers, and while you can find the complete source code both for desktop and mobile versions on his GitHub page, I am publishing a little HTML5 prototype built with Phaser which replicates the way you control VVVVVV character. The money will not disappear from the community as a result. I wonder if someone could port VVVVVV to amiga? https://www.gnu.org/licenses/license-list.html. By Ambra Tarallo Jan 13, 2020 Game developer Terry Cavanagh announced that the 2D puzzle game VVVVVV is now open-source. (It's not Open Source by the OSI definition, as the license forbids selling works based off the source code.) @GatekeepNot The idea that a phrase should have a clear and well-defined meaning is not zealotry or gate-keeping. You can now download the game … The assets are a different problem. The GPL and other so card “free software” licenses have failed to protect the very thing they claim to protect, freedom. Discriminating against certain business activity is not a way to build an open and welcoming community. Wow! Would it be possible for you to reconsider your license to something such as the CNPL license as summarised here: https://thufie.lain.haus/NPL.html For more context about this release, see the announcement on Terry's blog! This repository is a fork of the official one, which was uploaded to celebrate the game's 10th anniversary and contains the source code for the computer and mobile phone versions of the game. I was still doing this weird thing in new projects until very recently – I finally broke the habit in Dicey Dungeons. VVVVVV's source code is made available under a custom license. For this big birthday, creator Terry Cavanagh is releasing its source code for free. Thank you for everything. January 10th, 2020, TheLastProject on
This feels like a perfect home for it! January 14th, 2020, Debo on
Can’t wait to get to tinker with the source! There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android). Thanks Ethan! For its 10 year anniversay, the incredible VVVVVV game goes open source on GitHub.. January 10th, 2020, Anonymous on
VVVVVV, has been released to the public by its creator Terry Cavanagh. Also, people can have multiple priorities. For more context about this release, see the announcement on Terry's blog! The title is arguably unrivaled as one of the most innovative platformers to come in recent history, where instead of jumping players reverse gravity. I wish you nothing but further success and happiness. Gravity-swapping platformer VVVVVV is 10 years old as of today. You’ve immortalized your game and made sure that’ll be ported to every toaster on the planet, and like you said, in the end, all that really matters is that it works and provides value to people. <3. Congratulations to Terry Cavanagh who has released the source code for VVVVVV on the game's 10th anniversary. There are many fsf/osi approved licenses that allow you to both retain the rights on the vvvvvv name and prevent exploitation of your work, while still giving freedom to the users and ensuring that your work will live on! https://erraticgamer.squarespace.com/blog/2010/1/18/time-well-spent-vvvvvv.html. Technology exists to further humanity, and as such, all licenses should be subject to moral scrutiny. License. There is a port for the C64. Some possibly interesting notes/explanations of why things are they way they are: I dunno, what can I say? It’s a relatively fast playthrough and runs for $4.99 on Steam, although now with the source code players can compile and enjoy the title for free. ,VVVVVV Congrats on all the success that your hard work has accomplished, building such a great game and such a fine team. VVVVVV is an indie platformer game that has stolen the hearts of many players by its pleasant external simplicity and no less pleasant internal complexity. @GatekeepNot said it perfectly- “open” == “accessible”. I wanted to do something special to mark the occasion: so, as of today, I’m releasing the game’s source code!” In the rest of his detailed blog post, Cavanaugh wrote extensively about VVVVVV‘s unique code, explaining what makes it so interesting and additional thoughts on why VVVVVV … The CNPL license would still not make this open source or free software. I am so excited about this, haha – and I love glorious trainwrecks, which hosted the regular Klik of the Month jams that I did regularly around the time I was making VVVVVV. Those pixelated characters are burned into my brain, and I just wanted to drop you a line to say thank you for the good times.Best wishes from Nova Scotia! I wanna give a big big thank you to Ethan Lee, who helped a lot to prepare for this, including getting the repo ready for the public, and organising the reveal on AGDQ (hi speedrunners!)! Only half of its usefulness is in being able to read it. listen to it every time i need motivations XD. A professional modder needs to be able to work on the code and recoup some expenses from that work. I love that line. I was confused when I saw a basic thing that had almost everything except for one required file to run it when I was looking at the configure section of RetroPie. VVVVVV is such an important game to me, I barely even know where to start. A blog post from Terry Cavanagh reveals that the VVVVVV creator is celebrating the 10th anniversary of the release of this 2D puzzle/platformer by putting the source code for the game on GitHub (thanks Gamasutra).Here's word on the open source release:Today is the 10th anniversary of VVVVVV’s release! The license is discriminatory towards modders. But if the modder dares to ask for a dollar for any of this, then they get hurt. I was young and more interested in getting something on the screen than implementing it properly.
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